Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2018.4
2019.2
2019.2.0f1
2019.3
2020.1
Issue ID
1198442
Regression
No
RaycastResult.sortingLayer always returns the default Layer when Raycast hits a GameObject with a Tilemap Renderer
How to reproduce:
1. Open the user-submitted project "RaycastHit.sortingLayer.zip"
2. Open the SampleScene
3. Enter Play mode
4. Click on the Tilemap GameObject
Expected result: "My Sorting Layer" is printed as RaycastResult.sortingLayer
Actual result: "Default" is printed as RaycastResult.sortingLayer
Reproducible with: 2018.4.13f1, 2019.2.14f1, 2019.3.0b12, 2020.1.0a14
Notes:
Could not test on Unity 2017.4, due to a fatal error being thrown when opening the project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment