Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2018.4
2019.2
2019.2.0f1
2019.3
2020.1
Issue ID
1198442
Regression
No
RaycastResult.sortingLayer always returns the default Layer when Raycast hits a GameObject with a Tilemap Renderer
How to reproduce:
1. Open the user-submitted project "RaycastHit.sortingLayer.zip"
2. Open the SampleScene
3. Enter Play mode
4. Click on the Tilemap GameObject
Expected result: "My Sorting Layer" is printed as RaycastResult.sortingLayer
Actual result: "Default" is printed as RaycastResult.sortingLayer
Reproducible with: 2018.4.13f1, 2019.2.14f1, 2019.3.0b12, 2020.1.0a14
Notes:
Could not test on Unity 2017.4, due to a fatal error being thrown when opening the project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment