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Light artifacts appear on GameObjects when using multiple Directional an...
Reproduction steps:1. Open the attached project "Lights.zip"2. Open the SampleScene3. Observe the Scene view Expected result: No art... Read more
Building process of the AssetBundles is slow when there is a huge fileco...
How to reproduce:1. Open the "case_1358059" project2. Build AssetBundles by clicking "AssetBundle -> Export" in the top menu bar.... Read more
[UWP] TMP_InputField fires submit event when canceling Hololens 2 keyboard
Reproduction steps:1. Open project "new project.zip"2. Open Scene "SampleScene"3. Open Build Settings in File > Build Settings4. ... Read more
Editor high CPU usage when in Pause Mode
How to reproduce:1. Open the attached "StealthBaiscV3.zip" project2. Enter Play Mode3. Open Windows Task Manager4. Inspect the CPU u... Read more
[UWP] Text Mesh Pro Input Field wasCanceled callback doesn't work when c...
Reproduction steps:1. Open “SampleScene” in the “new project.zip”2. In Build Settings select “Universal Windows Platform” and build ... Read more
[UWP] HoloLens TouchScreenKeyboard closes ~4 seconds after focusing TMP ...
When selecting an input field in HoloLens2, the Keyboard will open but then automatically closes after ~4 seconds. Steps:1. Open att... Read more
Profile Analyzer doesn't ignore the last frame of the sequence
Reproduction steps:1. Open the attached "1359686.zip" project2. In the Profiler window click on the "Load from File" button3. Load t... Read more
[iOS] ProjectSettings.SetScriptingDefineSymbolsForGroup is not defining ...
The problem seems to be coming from ProjectSettings.SetScriptingDefineSymbolsForGroup that is that is not updating the scripting def... Read more
[IL2CPP] DownloadHandlerScript overrides not invoked when Managed Stripp...
How to reproduce:1. Open the attached project's "case_1358586-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. View ... Read more
Input Fields activate on mouse down when dragging UI elements in Scroll ...
How to reproduce:1. Open the user's attached project2. Open scene Scene3. Go to the Game view4. Enable "Maximize On Play" in the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used