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Fixed
Fixed in 6000.1.0b7, 6000.2.0a4
Votes
0
Found in
2021.3.45f1
2022.3.56f1
6000.0.36f1
6000.1.0b4
7000.0.0a15
Issue ID
UUM-95775
Regression
No
Blend Tree Slider does not adapt if outside allowed range on change of Threshold values
Steps to reproduce:
- Open a Unity Project
- Create a new Animator Controller via Assets > Create > Animation > Animator Controller
- Open the new Animator Controller in the Animator Window by double clicking on it
- Right-click on the graph and create a New Blend Tree
- Double click on the created Blend Tree node to open it
- Observe that the initial node has a circular Slider Handle and it's default value is 0
- Select the initial node and add two Motion Fields to the Motion section in the Inspector
- Uncheck 'Automate Thresholds'
- Set the minimum Threshold (topmost Motion) to be higher than the value on the Slider (e.g. 0.2)
Actual results: The circular Slider Handle disappears. The value on the Slider is outside of the allowed range of values by the Motion Thesholds
Expected results: The circular Slider Handle remains. The value on the Slider is clamped to the range of values allowed by the Motion Thesholds
Reproducible with versions: 7000.0.0a15. 6000.1.0b4, 6000.0.36f1. 2022.3.56f1, 2021.3.45f1
Not reproducible with versions: -
Can't test with versions: -
Tested on (OS): Windows 11
Notes: -
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