Search Issue Tracker

0
votes
Fixed

[IL2CPP] Build development player fails when processing unsafe script

IL2CPP

-

Oct 01, 2019

-

Version/s: 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Download attached project 2. Make sure that Allow unsafe code option is enabled 3. Build a development build ... Read more

0
votes
By Design

[IL2CPP] System.ComponentModel.Win32Exception is thrown when trying to o...

IL2CPP

-

Oct 02, 2019

-

Version/s: 2018.4.0f1, 2018.4.9f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project ("case_1188408-TestFileBrowser.zip") 2. Open the repro scene ("SampleScene") 3. Enter... Read more

0
votes
Fixed

[Input System] Mouse delta values in uGUI are different between old and ...

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0.0-preview.0

The PointerEventData.delta values passed to IBeginDragHandler, IDragHandler, and IDragEndHandler on uGUI elements differ when using ... Read more

0
votes
Fixed

[HDRP] Setting Maximum Punctual to less than the current amount of punct...

Package: Scriptable Render Pipeline HD

-

Oct 07, 2019

-

Version/s: 8.0.0

Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce: 1) Open attached project, "SSR" scene 2) Select HDRP asset "3"... Read more

0
votes
Won't Fix

CustomAttributeData.cpp: IL2CPP does not support inspection of attribute...

IL2CPP

-

Sep 25, 2019

-

Version/s: 2018.2.11f1, 2018.4.2f1, 2019.3.0a12, 2019.3.0b5

How to reproduce: 1. Open the attached sqlite_test_U2018_2.zip project 2. Build for iOS and deploy the Xcode project to the iOS dev... Read more

0
votes
Fixed

[WebGL] Player build fails with an empty scene when project contains AR ...

Package: ARFoundation

-

Oct 02, 2019

-

Version/s: 1.0.0 preview.12

How to reproduce: 1. Create a new project 2. Import AR foundation package from package manager 3. Switch platform to WebGL 4. Build ... Read more

0
votes
Duplicate

[Input System] Empty part binding on composite causes subsequent parts t...

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

Repro: 1. Create an input action with a Vector2 composite. 2. Bind "Up" to "W", "Left" to "A", and "Right" to "D". 3. Do *NOT* bind... Read more

10
votes
Fixed

Universal RP Lit Shader is flickering on Entities when SRP Batcher is en...

Package: DOTS Hybrid Renderer

-

Oct 04, 2019

-

Version/s: 0.1.1

To reproduce: 1. Open the attached project; 2. Open "repro" scene; 3. Enter Playmode; 4. Press button on top to switch between Univ... Read more

0
votes
Won't Fix

[Input System] Using AddCompositeBinding does not set name of binding

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset. 2. Open the asset in ... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.