Search Issue Tracker
Fixed
Fixed in 6000.0.36f1
Votes
0
Found in
6000.0.35f1
Issue ID
UUM-95768
Regression
No
PlayerSettings does not apply to aab when building via the CLI
Reproduction steps:
1. Download and extract the “Android Test Build.zip” project
2. Open “Android Test Build/buildTest.sh“ script with a text editor
3. Change the “PROJECT_PATH” value to the project path and “UNITY_PATH“ value to the Editor path
4. Run the “Android Test Build/buildTest.sh” script and wait for the build to complete
5. Analyze the “Android Test Build/Builds/Android/playstore.apk“ file using Android Studio
6. In the “playstore.apk” manifest (AndroidManifest.xml), check the “android:versionName”
7. Analyze the “Android Test Build/Builds/Android/playstore.aab” file using Android Studio
8. In the “playstore.aab” manifest (base/manifest/AndroidManifest.xml), check the “android:versionName”
Expected result: The version in both steps 6 and 8 is 7.0.0
Actual result: The apk version is 7.0.0, while aab version is 6.0.0
Reproducible with: 6000.0.35f1
Fixed in: 6000.0.36f1
Not reproducible with: 6000.1.0b4, 6000.2.0a1
Couldn't test with: 2022.3.56f1 (Build fails due to script compilation errors)
Reproducible on: macOS Sequoia 15.2 (M1 Max)
Not reproducible on: No other environments tested
Note: If the build fails due to Burst compilation errors, delete and rebuild the Library folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment