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Fixed
Fixed in 6000.0.42f1, 6000.1.0b10, 6000.2.0a5, 7000.0.0a20
Votes
1
Found in
6000.0.29f1
6000.1.0a6
6000.2.0a1
Issue ID
UUM-88999
Regression
Yes
[Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
Steps to reproduce:
1. Create a new project using AR Mobile template
2. Enter Play mode
3. Observe the Console
Actual results: "DrawTransparentObjects: Trying to load color backbuffer into a complex RenderPass setup, results undefined.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" error is thrown
Expected results: No errors or warnings are thrown
Reproducible with versions: 6000.0.23f1, 6000.0.29f1, 6000.1.0a6
Not reproducible with versions: 2021.3.45f1, 2022.3.53f1, 6000.0.22f1
Tested on (OS): Ubuntu 22.04
Notes:
- Not reproduced on macOS Sequoia 15.1 (Intel)
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Resolution Note (fix version 6000.2.0a5):
Unity graphics engine was using a wrong check to determine whether an attachment is a back buffer or not when using Render Passes. It has been fixed and URP (using Render Graph and Render Passes in Unity 6) doesn't throw this error anymore. Thanks for reporting this issue.