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Fixed

Fixed in 6000.0.42f1, 6000.1.0b10, 6000.2.0a5, 7000.0.0a20

Votes

1

Found in

6000.0.29f1

6000.1.0a6

6000.2.0a1

7000.0.0a1

Issue ID

UUM-88999

Regression

Yes

[Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project

-

*Steps to reproduce:*

1. Create a new project using AR Mobile template
2. Enter Play mode
3. Observe the Console

*Actual results:* "DrawTransparentObjects: Trying to load color backbuffer into a complex RenderPass setup, results undefined.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" error is thrown
*Expected results:* No errors or warnings are thrown

*Reproducible with versions:* 6000.0.23f1, 6000.0.29f1, 6000.1.0a6
*Not reproducible with versions:* 2021.3.45f1, 2022.3.53f1, 6000.0.22f1

*Tested on (OS):* Ubuntu 22.04

*Notes:*
* Not reproduced on macOS Sequoia 15.1 (Intel)

  1. Resolution Note (fix version 6000.2.0a5):

    Unity graphics engine was using a wrong check to determine whether an attachment is a back buffer or not when using Render Passes. It has been fixed and URP (using Render Graph and Render Passes in Unity 6) doesn't throw this error anymore. Thanks for reporting this issue.

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