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Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more
[Lightprobes][Gizmos] Yellow light probe selection gizmos overwrite visu...
Steps to reproduce: 1. Open the attached repro project2. Open "Sample Scene"3. In the Workflow settings of the Lighting window, sele... Read more
[Overlays] Resizing Scene View hide floating overlays
1. Use 2021.2 version2. Have some floating overlay (undock existing ones for test)3. Take left of top side of scene view to resize i... Read more
[URP][ShaderGraph] undeclared identifier 'builtinEmissiveColor' error wh...
Repro steps:1. Crete a new VFX2. Create a new Visual Effect Shadergraph (old integration)3. Open the ShaderGraph and set it to use '... Read more
[Android][WebGL] Exception: IL2CPP error for method System.Void Bolt.Uni...
Updated Steps Reproducible on: VS version: 1.6.1 Unity version: 2021.1.13f1 Steps To Reproduce: Download the Unity project "ErrorIss... Read more
AssetBundle does not update when only the path of the file is modified
How to reproduce:1. Open the attached project "reproProject"2. Select Tools/First Build3. In the File Explorer, navigate to %Project... Read more
UnityLinker enable logging does not work when path doesn't already exist
Reproduction steps:1. Open user attached Solution2. Change Path variable accordingly3. Run All Tests Expected result: The Tests succ... Read more
[HDRP] Incorrect lighting on 7.x after project relaunch
Versions tested 2019.4.28f1 + 7.6 / 7.7 Steps to reproduce: 1) Download the repro project2) Do not delete the library folder! Open t... Read more
InputAction.controls are accessed slower when the gamepad/controller is ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode (with the controller connected)3. ... Read more
[HDRP][DXR] A GameObject is not rendered when its Layer is 4th or higher...
How to reproduce:1. Open the attached "1345515_Repro" project2. Open the Scene "SampleScene"3. Inspect the cubes in the Scene/Game v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used