Search Issue Tracker
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resulting re... Read more
GPU Profiler does not work in Editmode
When GPU Profiling module is enabled and Editor is being profiler GPU module has no information. Repro steps: 1. Open Unity (any or... Read more
[Shadergraph] Maximizing a tab using the 3 dots menu throws "do you want...
Repro steps 1. Open a shadergraph 2. Move something so that it dirties the shadergraph, don't save 3. Open game or scene view 4. Cli... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps: 1. Create an add node 2. Plug a Sample Texture 2D node into the top slot 3. Plug a Vertex ID node into the bottom slot ... Read more
[URP] UniversalRenderPipeline.UpdateVolumeFramework is called when no vo...
Repro steps: 1. Open the attached project "urp_regression" 2. Build and Run on any platform 3. Connect the Profiler 4. Notice the ca... Read more
[URP] Method calls for shadow and light data are made even when there's ...
Repro steps: 1. Open attached project 2. Enable Deep Profiling 3. Build and Run on any platform supported by URP 4. Connect the Prof... Read more
[XR Interaction Toolkit] AR Interactables do not work
Repro steps: 1. Open attached project 2. Build and Run on Android/iOS 3. Scan a plane 4. Attempt to place a cube by touching the vis... Read more
[XR][URP] Profiler spams errors in the Console upon entering Play Mode
Repro steps: 1. Create a new project with the URP template 2. Add XR Plug-in Management and check 'Oculus' in the window 3. Open the... Read more
Vanilla Runtime theme's buttons need better visual feedback when clicked
Jira issue: https://jira.unity3d.com/browse/UIT-1232 Read more
[XR][Quest][Built-in RP] Colors look over saturated in builds
Repro steps: 1. Open the attached project 2. Build and Run on Quest 3. Observe the bleached colors Expected: The colors don't look ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type