Search Issue Tracker
How to reproduce: 1. Open attached Unity project 2. Load "test" scene 3. Select event_catattacs in the Hierarchy window 4. Open Anim... Read more
Reproduction steps: 1. Open the attached project "iOSTestProject-5.6.5" 2. Open the TestScene.unity; 3. Enter a play mode. Expected... Read more
Reproduction steps: 1. Create a new Unity project; 2. Create a new C# script; 3. Double-click on it to open the Visual Studio. Expe... Read more
Steps to reproduce: 1. Open attached project 2. Build 'SampleScene' to iOS 3. Open generated Xcode project Actual behaviour: 'Push... Read more
To reproduce: 1. Open project 2. Build and run development build for windows standalone or play in the editor when scripting runtime... Read more
How to reproduce: 1. Download attached project "case1030770_HangRepro" and open Scene "World" 2. In Hierarchy enable Grid > "Tilemap... Read more
This issue is reproducible if the parent game object anywhere in the hierarchy has Text Mesh Pro game object attached. Steps to rep... Read more
Reproduction steps: 1. Create a new Google account or use mine (created for a testing purpose - credentials in the edit). 2. Open th... Read more
Steps to reproduce: 1. Download repro_1035934.zip 2. Open "Main" scene 3. Open Animation Window 3. Select "cube" Game Object 4. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Interactions] When using Press Interactions in a 2D Composite Action, the Performed doesn't fire as expected.
- [PlayerInput][WebGL] Player Input component does not work in WebGL
- [OSX][XInput][IL2CPP] Xbox controller input does not work.
- Timeline curve key options are broken
- [OSX] UI Scroll View is much more sensitive to scroll after upgrading to 2019.2