Search Issue Tracker
TimelineAsset.SetStandardFrameRate() throwing errors due to a typographi...
How to reproduce: 1. Create an empty project 2. In the Project window, locate the Packages folder 3. Navigate to “Packages > Time... Read more
Error "InvalidOperationException: You are trying to read Input using the...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/dadasd.unity” Scene 3. Enter the Play Mode 4. ... Read more
No Font Asset is assigned to filenames when Editor version is saved in a...
Steps to reproduce: 1. Save the Editor version in a folder with non-Latin characters like {{Unıty Editör}} 2. In Unity Hub, loca... Read more
DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Reproduction steps: 1. Open the attached “PropertyDrawer Bug.zip” project 2. Open the “SampleScene” 3. Select “Main Camera” GameO... Read more
Can't open a subgraph from a node
*Steps to reproduce:* 1. Create a subgraph node and add a subgraph to it. *Actual results:* There is no way to open t... Read more
Average FPS in Play Mode degradation on a newly created BiRP project whe...
Reproduction steps: 1. Create a new "3D (Built-In Render Pipeline)" project on 2020.3.48f1 with Unity Hub 2. Open the created proj... Read more
The script is not renamed in the Project window when renaming and a comp...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/BreakMe.cs“ 3. Remove “;“ in line 6 4. Save 5... Read more
Compiled Shader code has self-assignments and redundant code in the Shad...
How to reproduce: 1. Open the attached “IN-89929.zip” project 2. Select the “NewUnlitShader” Shader Asset in the Project window 3. I... Read more
tvOS builds fail when building with the Burst package on MacOS Silicon
*Steps to reproduce:* 1. Create a new project 2. Make sure the Burst package is installed 3. Open the Build Settings window 4... Read more
Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play ...
How to reproduce: 1. Open the “CrashRepro“ project 2. Open the “Assets/Scenes/Master.unity“ Scene 3. Enter Play Mode 4. Select “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Tilemap::GetTileAsset when calling Tilemap.GetTile() in new RefreshTile() method for TileBase class
- [Linux] Eyedropper tool always picks black color when sampling in scene
- Add new Selector input text is partially covered by the add pseudo class button
- Tooltip appears too low when hovering over partially visible image
- Name of the first renamed Visual Element does not change in the UI Builder Hierarchy when it’s being renamed in the Inspector