Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
5
Found in
2019.2.0a2
2019.2.3f1
2019.3.0a1
2020.1.0a1
Issue ID
1184918
Regression
Yes
"Unknown Assembly" error is thrown when building AssetBundle including a ScriptableObject from a precompiled assembly
How to reproduce:
1. Open the attached project ("case_1184918-ScriptableObjectAssetBundleBug")
2. Build Asset Bundles (BUG TEST > Build Asset Bundle)
3. Inspect the console
Expected results: No errors are thrown
Actual results: "Unknown Assembly" error is thrown
Reproducible with: 2019.2.0a2, 2019.2.7f2, 2019.3.0b5, 2019.3.0a6
Not reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.0a1
-
hmfff
Jun 12, 2020 02:49
I tried the latest 2019.4.0, still problem.
https://unity3d.com/get-unity/download/archiveI saw the comment said "Fixed in 2019.4.1f1" but where is the version? not release now maybe.
-
castor76
May 21, 2020 14:48
Still happening for 2019.3.14f1
-
hmfff
May 07, 2020 02:33
tested in 2019.3.12 again, same issure.
-
hmfff
Apr 28, 2020 09:59
same issure , 2019.3.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.1f1