Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.2f1
Issue ID
1183394
Regression
Yes
[Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-e: IMGUI input doesn't work in builds when using preview InputSystem package
--fails on windows standalone, works on osx & linux
-repro:
--open attached project
--open SampleScene
--set debug window shortcut in the script
--build SampleScene
--open debug menu
--try clicking on a imgui button
--NOTICE nothing happens
-workaround: enable both input systems
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment