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"ArgumentException: An item with the same key has already been added. Ke...
How to reproduce: 1. Open the attached project "IN-88459.zip" 2. Open Assets/Scenes/IN-88459.unity 3. Connect Quest 2 with Meta Q... Read more
Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders...
Reproduction steps: 1. Open the attached “DrawMeshInstancedTest.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4.... Read more
When debugging an agent, the first click to select and agent fails.
*Steps to reproduce:* 1. Click on the debug button. 2. Select an agent. 3. See that the graph debugging is not updating unt... Read more
Shadows are not cast when the Light's CullingMask and the GameObject's L...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Select the “Directional Lig... Read more
Text auto-scrolling can not work when naming assets/objects until backsp...
*Steps to reproduce:* # Open a Unity Project # Create a new Asset in the Project Window (e.g. MonoBehaviour script) or a new obj... Read more
The first frames are skipped when playing a video
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build and Ru... Read more
New selector in Matching Selectors displays as on line -1 in debugger
*Steps to reproduce:* # Create a new URP project. # Import the extracted contents of the attached Editor.zip. # Open Assets > ... Read more
InvalidOperationException is thrown when re-entering the Play Mode with ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play... Read more
Graphics.DrawMeshNow stops rendering Render Texture after a few frames w...
Reproduction steps: 1. Open the attached “DrawMeshNow_Player_Bug.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4... Read more
Editor default Stylesheet/Matching Selector buttons in Debugger don't do...
*Steps to reproduce:* # Open any project. # On any editor window i.e. Inspector, click the vertical ... menu > UI Toolkit Debugg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box