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[Animation] Error is thrown when calling Animator.keepAnimatorController...
To reproduce: 1. Download attached "AnimatorAndPoolsIssue.zip" project and open in Unity 2. Open "SampleScene" scene 3. Enter to Pl... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
[Windows][DualShock4] Bluetooth DualShock 4 controller is seen as active...
When using bluetooth DualShock 4 controller, if it is turned off (holding system button for a few seconds), the device is still list... Read more
[Windows][Joystick] Joystick device is not recognized.
Tested with Logitech Extreme 3D flight stick: https://www.logitechg.com/en-us/products/gamepads/extreme-3d-pro-joystick.html Repro:... Read more
[UWP] The Position.y value for devices is wrong.
The position.y value is not correct for ISX, and it is not consistent with the old input on UWP. Repro: 1. Download package and pro... Read more
[UWP][Xbox] Dpad does not work
All Xbox controller's dpad does not work on UWP. Repro: 1. Download package and project: https://github.com/Unity-Technologies/Inpu... Read more
[UWP][DualShock] DualShock 4 controller does not work.
Dualshock 4 controller is not recognized at all on UWP. Repro: 1. Download package and project at: https://github.com/Unity-Technol... Read more
[UWP][Pro Controller] Input displayed in QA test scene doesn't match act...
NOTE: After additional investigation this bug has been updated from the original description The Start and Select button on Pro Con... Read more
[Pro Controller] The Y input for both sticks is not stable.
The Y value constantly change after connected, though the value change is tiny. Repro: 1. Download package at: https://github.com/U... Read more
[UWP][Pen] Some input is missing from the device
Some input for Pen is does not work on UWP, including: - inRange (button) - tilt (Vector2) - twist (Axis) Repro: 1. Download pac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly