Search Issue Tracker

0
votes
By Design

Textures break when GenerateMipMaps is disabled with Max Size set to 819...

Graphics - General

-

Apr 05, 2018

-

Version: 2017.3.1p3

Steps to reproduce: 1. Open user attached project 2. Select R0010890.jpg 3. Turn off GenerateMipMaps 4. Make sure that Non-Power of ... Read more

0
votes
Duplicate

[Regression] It is not possible to navigate (fly) in scene view using ar...

Scene/Game View

-

Apr 13, 2018

-

Version:

Steps to reproduce: 1. Create a new project 2. In scene view try pressing arrow keys to fly around - Note: Holding Mouse 2 (right ... Read more

0
votes
Active

[WSA] When building UWP, get error Windows.Perception.People.HeadPose::g...

Windows Store Apps

-

Apr 05, 2018

-

Version: 2017.3.0f3

Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the test.unity scene 4. Build 5. Observ... Read more

0
votes
Active

API updater changes active build target after trying to build asset bundles

Scripting

-

Apr 06, 2018

-

Version: 2017.3.1f1

How to reproduce: 1. Open the "Assetbundle-test.zip" project 2. Press Assets>Build AssetBundles 3. Accept the API updater dialog 4. ... Read more

0
votes
Duplicate

AssetBundle.LoadAsset behaviour is async

Asset Bundles

-

Apr 12, 2018

-

Version: 2017.3.1p1

How to reproduce: 1. Open user's project (test_bundle.zip) 2. Open scene "main.unity" 3. Play the scene 4. Observe the Console 5. In... Read more

0
votes
Active

[Windows] EndLayout group or Stack empty error is thrown when triggering...

UI

-

Apr 13, 2018

-

Version: 2017.4.0f1

How to reproduce: 1. Open given Unity project 2. Go Window -> Custom -> Asset Bundle Builder 3. Press Build button Expected result:... Read more

0
votes
Active

Error pops up when second player connects to a hosted game and additiona...

Networking

-

Apr 10, 2018

-

Version: 2017.3.1f1

How to reproduce: 1. Open attached Unity project "PersistentNetworkObjectBug" 2. Select File --> Build And Run 3. Build and Run 4. P... Read more

1
votes
Active

[PLM] Slow baking performance with LODs

Global Illumination

-

Apr 16, 2018

-

Version:

In Progressive Lightmapper, adding LODs to Mesh Renderers drops the baking performance radically. This issue is much more pronounced... Read more

0
votes
Active

Render texture renders black when resolution line count is higher than 2731

Graphics - General

-

Apr 15, 2018

-

Version: 2017.3.0f3

Reproduction steps: 1. Open repro project attached in comment 2. Open scene "PackingTest", hit play 3. Select object "AppManager" an... Read more

0
votes
Fixed

Scene View camera stops in place for a moment while quickly reversing Sc...

Scene/Game View

-

Apr 13, 2018

-

Version: 2017.3.1f1

How to reproduce: 1. Open Unity, create or open a project 2. Move the Scene View camera a single direction then quickly reverse to t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.