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0
votes
Fixed

[iOS] Player freeze on WriteLock(atomic_compare_exchange_weak_explicit) ...

iOS

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Feb 09, 2018

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Version: 5.5.4p5

When opening the UI, the iOS player freeze for a long time and looks like thread deadlock on WriteLock(atomic_compare_exchange_weak_... Read more

0
votes
Fixed

[PLM] "AddInstanceProperties" job with hash, fails with exit code 5

Shadows/Lights

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Feb 09, 2018

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Version: 2017.3.1f1

Reproduction steps: 1. Open "LightingBuildMaterialCountIssue.zip" project 2. Open "Scene" scene 3. Generate lighting Expected Resu... Read more

0
votes
Fixed

View in the headset is skewed if game started with SteamVR dashboard vis...

VR

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Feb 09, 2018

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Version: 2017.3.1f1

1. Open attached project; 2. Open "test" scene; 3. Make sure OpenVR is the only VR SDK and OpenGLCore is set as only graphics API; 4... Read more

1
votes
Active

Frames advancing even though "WaitForEndOfFrame()" is used

Mono

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Feb 09, 2018

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Version: 2017.2.0f3

Reproduction steps: 1. Open "WaitForEndOfFrame Bug.zip" project 2. Enter Play mode 3. Look at the 3 outputs in the Console window ... Read more

1
votes
Fixed

[iOS] Game Center authentication screen is not being displayed when call...

Mobile

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Feb 10, 2018

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Version: 2017.3.1f1

To reproduce: 1. Open project attached by QA 2. In the iPhone go to Settings -> Game Center and make sure you are disconnected 3. B... Read more

2
votes
Won't Fix

Unused assets are not unloaded when opening a different scene

Scene Management

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Feb 10, 2018

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Version: 2017.3.0f3

Steps to reproduce: 1. Open “AssetMemory.zip” Unity project 2. Open “Example” scene 3. Select “ReferenceHolder” object in Hierarchy ... Read more

0
votes
Duplicate

Skybox material stays default when changed via Lighting settings

Shaders

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Feb 10, 2018

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Version: 2018.1.0b6

To reproduce: 1. Open user's attached project 2. Open lighting settings 3. Select "Skybox-ProceduralMod.mat" in Skybox Material Exp... Read more

0
votes
Duplicate

[Regression] "SerializedObject target has been destroyed" appears after ...

Global Illumination

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Feb 11, 2018

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Version: 2018.1.0b6

How to reproduce: 1. Open new project file and save a scene 2. Open Lighting Window 3. Edit some variables and enter Play Mode witho... Read more

0
votes
Active

When using Tessellation, not all pixels inside the rendered object are w...

Shaders

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Feb 11, 2018

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Version: 2017.3.1f1

Reproduction steps: 1. Open the attached project "TessellationBug.zip"; 2. Open the "tesselation bug" scene; 3. Enter a play mode. ... Read more

1
votes
Fixed

[iOS] Crash in "UploadTexture() at TexturesMeta.mm" or "DrawBufferRanges...

iOS

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Feb 12, 2018

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Version: 2017.2.1p3

Reproduction steps: 1. Open the attached project. 2. Build and run it on iOS device. Actual behavior: - Crash. Metal: ... * frame... Read more

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