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[WSA] Run-Time Check Failure #2 is thrown when FieldOffset workaround is...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity scene 3. Switch Platform to Windows Store 4. Attach the Bug... Read more
Vector3.Slerp returns imprecise result if 2nd vector has smaller values ...
To reproduce: 1. Open repro project 2. Open test runner 3. Run all tests Expected: 'Vector3Slerp_tIs1_ResultIsb' test will return (... Read more
Transitions do not get copied when copying animation state and transition
To reproduce: 1. In any project open Animator window 2. Create two states,make transition from state 1 to state 2 3. Select state 1 ... Read more
[PLM] Double Sided GI is not rendered when occluder uses transparency te...
How to reproduce: 1. Open Unity 2. Load user-submitted project (Trans_DoubleSided.zip) 3. Open scene 'test.unity' 4. Bake lighting (... Read more
Instantiated Kinematic Rigidbody2D's transform is offset when moving par...
To reproduce: 1. Open my attached project (RigidB) 2. Enter Play mode 3. Use A and D to move back and forth 4. Observe the differen... Read more
[Windows] System.Net.Sockets.SocketException when saving is run through...
Steps to reproduce: 1. Open user attached project on Windows 2. Hit Play 3. Go to "Window > Editor Test." 4. Press "BestHTTP" 5. Che... Read more
Physics object gets stuck when sliding up a curved mesh collider at a hi...
Steps to reproduce: 1. Open user's attached project 2. Open and play scene "bug" 3. Observe that the cube sliding along one of the m... Read more
[Physics] Inconsistent wheel colider behavior if wheel coliders exist du...
To reproduce: 1. Download and open attached "tankgame.zip" project. 2. Enter play mode. 3. Press anywhere on terrain to set a way p... Read more
WheelCollider damping rate value is ignored if set in edit mode
To reproduce: 1. Open repro project 2. Play scene 3. Press 'G' key Expected: both cuboids will be moving at the same speed Actual:... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce: 1. Open attached Unity project "ParticleCollisionBug.zip" 2. Open "demoscene" scene 3. Go into Play mode 4. Inspect th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection