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GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce: 1. Open the attached "Sibling" project 2. Open the "SampelScene" Scene 3. In the Hierarchy select the "0" GameObje... Read more
[UI Builder] Text is wrapped when zooming in UI Builder Viewport and UI ...
How to reproduce: 1. Open attached "UIElements_font_issue.zip" project and TestScene scene 2. Set UI Scaling to 100% 3. Double-click... Read more
Some Textures are not created when their formats are shown as supported ...
Reproduction steps: 1. Open attached project "1266102" 2. Open scene "SampleScene" 3. Enter Play Mode Expected result: All texture ... Read more
Editor crashes or freezes when building a project with specific serializ...
Steps to reproduce: 1. Open user's attached project "serialization issue.zip" 2. Build it Expected results: Build succedes Actual ... Read more
Lightmap visualization tonemapping isn't working on Editor start
Steps to repro: 1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision... Read more
Meshes are not rendered in Game View when replacing certain shaders with...
How to reproduce: 1. Open user-submitted project (RenderWithShader.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click each of ... Read more
[UIR] Icons go missing in PackageManager window on docking
Refresh, List and Setting buttons Icons are missing in PackageManager window on docking Steps to Repro: 1. Open a new project in HD... Read more
[Mac][Audio] FMOD console error is thrown and there is no audio in the E...
How to reproduce: 1. Set up ZoomAudioDevice (known to cause the issue) on a MacMini computer 2. Make sure there are no audio input o... Read more
[iOS] Application crashes when calling Texture2D.GetNativeTexturePtr mul...
Reproduction steps: 1. Open customer's attached project in "NUPforUnityLatest2018.zip" 2. Build the project for iOS 3. Deploy the pr... Read more
Setting a vector value in the array returned by GetBatchVectorArray does...
How to reproduce: 1. Open the user's attached project 2. From the 'Scenes' folder open 'SampleScene' 3. Enter the Play mode Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture