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Object Picker Window - Transition between different asset preview sizes ...
When picking assets from the object picker window, the transition between different asset preview sizes is not smooth. When the prev... Read more
[Output] Soft Particles do not work with Distortion outputs
Repro steps:1. Import the attached package2. In the Scene view, center on the cube with the distortion particle3. Open the New VFX4.... Read more
[PackageManager] On opening PackageManager Window after creating 3D TMP ...
On opening PackageManager Window after creating 3D TMP - Text throws "OverflowException" Steps to Reproduce: 1. Create a new Project... Read more
[Package Manager] 'IUnityAndroidPermissions' could not be found errors a...
'IUnityAndroidPermissions' could not be found errors are thrown when importing Vuforia Sample Project Steps to Reproduce: 1. Create ... Read more
Searching for Terrain in hierarchy greys out the trees on terrain when c...
Steps:1. Open attached project2. Load TreeTest scene3. Search for Terrain in Hierarchy==> Everything except terrain with trees is... Read more
[SRPBatcher][LWRP] Android build on OpenGLES3 makes 3D objects invisible
I have tried upgrading the TrashDash project to LWRP and, while it looks perfectly fine in Editor, on Android OpenGLES3, most 3D obj... Read more
[Android] Scaled texture from the Image canvas is not being rendered on ...
To reproduce:1. Open attached project2. Build and run to the device with Mali-G76 Actual result: White blank screenExpected result: ... Read more
Asian locales' inputs are not working when using Shader Graph
How to reproduce:1. Add an Asian language locale to your Operating System2. Open attached "project-1167339.zip" project3. In Assets ... Read more
It is impossible to select Light probes while in Light probe edit mode
How to reproduce:1. Open user's attached project2. In the Inspector window enable light probe editing3. Try selecting one of the Lig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask