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Toggling the "Spatialize" flag on and off on a playing audio source caus...
How to reproduce:1. Open the attached “OnAudioFilterReadTest_2020-3-37” project2. Open the “SampleScene”3. Select the “SimpleRepro” ... Read more
Multi-threaded operations take longer when in non-Windows builds
How to reproduce:1. Open the user's attached project2. Build and Run the project for macOS or Linux (File -> Build and Run)3. Aft... Read more
Custom nodes are being removed from Node Library when generating Custom ...
To reproduce:1. Open the project “VisualScriptingBug”2. FMOD → Generate Visual Scripting Units3. Edit → Project Settings → Visual Sc... Read more
Ambient Occlusion with Forward Rendering Path shader does not have effec...
Steps to reproduce:1. Open the attached user's project "TestAO.zip"2. Open the "SampleScene.unity"3. Select "Assets/matShader.mat"4.... Read more
[Splines Package] splines bound container is incorrectly calculated as i...
Reproduction steps:1. Open the user’s attached project2. In the Hierarchy find and select “Regular Point” Game Object3. Inspect the ... Read more
Materials scale incorrectly when changing the render scale in UniversalR...
Reproduction steps:1. Open the “RenderScaleRepro“ project2. Open the “SampleScene” scene3. Enter the Play mode4. Use the slider to l... Read more
Exception is thrown when a generic method with two different definitions...
How to reproduce: Open the user’s attached “ConsoleStripcallstackBug” project Observe the Console log Expected result: No error is t... Read more
Time.deltaTime and Time.unscaledDeltaTime returns 0 when starting paused
Reproduction steps:1. Open the user-attached project2. Open “Assets/Scenes/Test,unity”3. Click Pause and then Play4. Observe Console... Read more
IL2CPP won't build because of errors when the CarX library is used
Reproduction steps: Open the user attached project Press File → Build And Run Expected result: Build is completed without errorsActu... Read more
The project fails to build when there is a .webp asset in the StreamingA...
Steps to reproduce:1. Open the user’s attached project2. Go to File > Build Settings and press the “Build And Run” button Expecte... Read more
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