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Volumetrics break when using a Custom Pass to create a Thickness Buffer ...
Reproduction steps:1. Open the attached “Pressure.zip” project2. Open the “OutdoorsScene”3. Observe the Game view4. Move the “Main C... Read more
Rendering locks up when not looking at a transparent material on Meta Qu...
How to reproduce:1. Open the attached project "My project.zip"2. Build And Run the project on Meta Quest 23. Put on the headset4. Hi... Read more
Listview selection not updated when the binded itemsSource changes
h3. Descriptiondeleting mask modifiers (with shortcut) doesn't update the selected item correctly, when deleting the last item of th... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when adding specific cust...
Reproduction steps:1. Open the attached “IN-88755.zip”2. Open the “SampleScene”3. In the Project window under the Assets folder, sel... Read more
UI Source Image property gets set to 'None' when using a specific Sprite...
Reproduction steps:1. Open the attached “Unity 6 HDRP.zip” project2. Open the “test sprite” Scene (Assets > #)3. Select the ‘Imag... Read more
Meta Quest System Keyboard does not render text in its input field when ...
How to reproduce:1. Open the attached project "MetaSystemKeyboardIssue.zip"2. Build And Run the project on Meta Quest 23. Open the v... Read more
Builds fail with "System.IO.IOException: The file is too long" when buil...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run a WebGL Player (File > Build And Run)3. Observe the Editor Expect... Read more
"Adaptive Performance" folder is placed in the "Packages" folder when in...
Reproduction steps:1. Create a new project with any template2. Open Package Manager (Window > Package Manager)3. Install the Adap... Read more
GameObjects are re-enabled when they are transferred to a Scene created ...
How to reproduce:1. Open the “IN-90418-AudioSceneBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select the “Manager“ ... Read more
BehaviorProjectSettings saves file path instead of folder path
Steps to reproduce:1. From a behavior graph blackboard, create a new Enum using the wizard2. Go to Project Settings > Behavior &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Toolkit] Bindings do not work when custom list is used
- VFX warning and simulation error when using a specific Custom Attribute configuration
- Resizing Device Simulator window affects the uGUI Canvas size
- Font Asset Creator does not support Multi Atlas Texture while it is supported by Font Assets
- Dark patches are present when using APV and GI