Search Issue Tracker
Fixed in 2020.3.39f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.15f1
Votes
0
Found in
2020.3.13f1
2021.3.7f1
2022.1.0a4
Issue ID
UUM-6026
Regression
No
[Backport] Shader.worldPosition interferes with drawing of the Shader when using DrawMeshInstanced
Reproduction steps:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. Click on the "Use Matrix" button
5. Observe the Game View
Expected result: The yellow cubes are still visible
Actual result: The yellow cubes disappear
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b6, 2022.1.0a4
Note:
- Reproducible on all Graphics APIs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Add comment