Search Issue Tracker
Fog removes shadows and lighting from the scene when enabled via script
Reproduction steps: 1. Open the attached project “IN-90253“2. Build&Run the Player3. Observe the result in the Player Expected r... Read more
[IL2CPP] Extremely high memory usage when building for Linux platform
Reproduction steps:1. Open the attached “IN-90045” project2. Open the Build Settings window (File > Build Settings)3. Make sure “... Read more
Render Graph shows errors when entering Play mode with an Overlay Camera...
Reproduction steps:1. Open the attached “IN-88762” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Expected... Read more
Lighting is overexposed when upgrading the project to Unity 6 and rebaking
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Tower/TS.1.unity” Scene3. Open Game view4. Ge... Read more
Additive Scene is not being rendered when Render Graph Compatibility Mod...
How to reproduce:1. Open the attached “IN-89821.zip” project2. Open the “A” Scene3. Enter Play Mode and observe the Game View4. Exit... Read more
[Vulkan] Crash on vk::DescriptorState::BindRandomWriteBuffer when using ...
Reproduction steps:1. Open the attached “IN-89723_vulkancrash” project2. Make sure Vulkan Graphics API is used3. Replace “Assets/Cus... Read more
Crash on UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_...
Reproduction steps:1. Create and open a new project using the Small Scale Competitive Multiplayer template2. Observe the crash Repro... Read more
[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...
How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more
GameObject is not masked when the "Render PostProcessing Effects" pass e...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more
Volumetrics break when using a Custom Pass to create a Thickness Buffer ...
Reproduction steps:1. Open the attached “Pressure.zip” project2. Open the “OutdoorsScene”3. Observe the Game view4. Move the “Main C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode