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The Editor hangs when the Scene view Camera renders loaded Terrain trees...
How to reproduce:1. Open the “IN-86912_ATD.zip“ project2. Open the “GuardTest“ Scene3. Resize the Scene view window or rotate the Sc... Read more
Different font across Remapping and Conversion tools
How to reproduce:1. Create a new Unity project and import TextMeshPro2. Go to Window -> TextMeshPro -> Project Files GUID Rema... Read more
Screen.safeArea returns wrong values when called in Awake upon loading a...
Reproduction steps:1. Open the attached “Test.zip” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. Observe ... Read more
"Shortcuts conflict" warning pops up when the shortcuts are different ("...
Reproduction steps:1. Create a new project2. Click Edit > Shortcuts…3. In the Shortcuts window, select “Scene View” category4. Ch... Read more
[Android] [GameActivity] No input is being registered when "CursorLockMo...
How to reproduce:1. Open the “AndroidBugExample.zip“ project2. Open the “Scene“3. Build and Run for Android4. Touch the device scree... Read more
[Android][Vulkan] Skybox and Environment effects flicker in the Player w...
Reproduction steps:1. Open the attached “IN-89780” project2. Build and Run the Android Player3. Observe the Player Expected result: ... Read more
InvalidOperationException is thrown when switching to a custom Debug Dra...
Reproduction steps:1. Open the attached “SceneViewDebugBugProject.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. ... Read more
SubMesh GameObject duplicates and warning is logged to console when tryi...
Steps to reproduce: Open a Unity Project Import TextMeshPro Essential Resources via Window > TextMeshPro > Import TMP Essentia... Read more
L(a,b) expression in float fields has erratic behaviour when ordering du...
Reproduction steps:1. Open the attached “ExpressionEvaluatorExample.zip” project2. Open the “ExpressionEvaluator” Scene3. Open the “... Read more
A Console error is not handled correctly when using #pragma kernel with ...
How to reproduce:1. Create an empty project2. Create a new Compute Shader in the Assets folder3. Copy and paste the “Test Code” prov... Read more
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