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Animation events trigger twice when using blend trees with non-zero weights
Reproduction steps:1. Open the attached “repro_IN-90638“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Cinemachine Camera drifts when "Tracking Target" GameObject is set to no...
How to reproduce:1. Open the attached “IN-90312_BugReport_Cinemachine” project2. Open “SampleScene”3. Locate and select the Virtual ... Read more
Crash on GetAllVisibleAssetObjectsAndTypesV2 when opening project
Reproduction steps:1. Open the “IN-90204_corruptedLibrary” project Expected result: Project opens normallyActual results: Unity Edit... Read more
Normals from other Sorting Layers are passed to "CameraSortingLayerTextu...
Reproduction steps:1. Open the attached “IN-90648” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
[DX12] Editor crashes when attaching RenderDoc while a VFX is playing.
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Make sure that the... Read more
Warning appears in the Inspector when a subclass that overrides methods ...
Reproduction steps:1. Open the attached "repro_IN-90712" project2. Open the "Assets/Test.unity" Scene3. In the Hierarchy, select the... Read more
[Android] [iOS] The first use of the "UnityWebRequestAssetBundle" shows ...
How to reproduce:1. Open the “ReproProjectFileBundle.zip” project2. Open the “SampleScene”3. Build and Run for Android4. Observe the... Read more
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when enabling "D...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, sele... Read more
[Linux][Wayland] Player is blurry when using Wayland with a HiDPI display
Reproduction steps:1. Create a new 3D project2. Build the Player3. Launch the Player using Wayland Session and a HiDPI display Expec... Read more
[URP] Incorrect Depth formats in Editor
Steps to reproduce: 1. Open Unity project https://github.com/Wilfrid-Unity/urp-depth-mismatch 2. In Build Profiles window, select a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode