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Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene2. Open the "Expand" script, notice that the Mesh Vertex data (along with its B... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce:1. Open the attached project2. Open Player Settings and notice Dynamic Batching is enabled3. Press File/Build &am... Read more
[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...
Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached)Launching UWP build on PC d... Read more
ScriptedImporter fields not displayed as read-only in Inspector
Steps to reproduce:1. Open attached Unity project "ScriptableImporter_EditableAsset.zip"2. Click on Test.qte3. Look at the Inspector... Read more
Unity freezes when clicking "Optimise Transform Hierarchy" of a rigged m...
To reproduce:1. Open attached Unity project "OptimisingTransformHierarchyCrash.zip"2. In Project window, navigate to Assets3. Click ... Read more
Console is spammed with animator warnings because overrideController is ...
To reproduce:1) Open attached project and scene2) Play it Expected: Console is emptyActual: 4 different (but with same header text) ... Read more
Unity crash while trying to open collab tab
Unity crash while trying to open collab tab 1. What happened Unity crash while trying to open collab tab 2. How we can reproduce it ... Read more
[UnityRemote] Fatal: CheckDisalowAllocation crash when accessing camer
Steps to reproduce:1. Open QA attached project "Stripped_project.zip"2. Connect a mobile device (android/iOS)3. Open "Unity Remote" ... Read more
Unity crashes when you try to toggle the play button off after home butt...
Steps to reproduce:1. Open the attached project2. Open the FirstVRtest scene3. Switch platform to Windows Store4. Play the scene (wh... Read more
[UWP] Calling DateTime.Parse() in IL2CPP build for UWP throws IndexOutOf...
To reproduce:1. Open the project attached by the user2. Make sure Scripting Backend is set to IL2CPP3. Build for UWP4. Run the build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera