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[Backport] Repeat texture wrap mode set through TextureImporter in Asset...
Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more
[Backport] [Android][UGUI][NewInputSystem][Controller touchpad] Keyboard...
1. Connect Controller to mobile device 2. Build & Run attached project 3. Click one of the buttons at the top of the scene by using ... Read more
[WebGL] Bad performance when playing in Safari
Reproduction steps: 1. Open the user's attached project 2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Pl... Read more
[Backport] [Android] CPU spike occurs on VideoPlayer.DestroyPlayback whe...
Reproduction steps: 1. Open the attached user's project "Video-Repro.zip" 2. Remove the VR Camera rig and disable the Oculus plugin ... Read more
Crash when opening a specific scene
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/HeistBlast/Scene/HeistBlast" scene Expected result: Sce... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce: 1. Open the user attached "SDF Bake Bug.zip" project 2. Enter Play Mode 3. Open the Activity Monitor 4. Open the "... Read more
[Backport] Script not opening when double-clicking error
Reproduction steps: 1. Open the provided project 2. Open scene 'AndyVersion/Scenes/MainScreen' 3. Enter Play mode 4. Press 'Play gam... Read more
[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps: 1. Open the user's attached project 2. Build the project Expected result: Build is successful Actual result: Th... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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