Search Issue Tracker
Using .NET library CSCore.Wasapi to play .wav sound causes the Editor to...
To reproduce: 1. Open the project, attached by the user (CSCoreAudioLibTest.zip)2. Open the "WasapiTest" scene3. Enter Play mode4. P... Read more
[Android] Built-in camera button is disabled in Sony Xperia devices when...
To reproduce: 1. Create new Unity project.2. Build and run for any Sony Xperia device with built in camera button.3. When app is loa... Read more
material.shaderKeywords output the same results even if there are differ...
Reproduction steps:1. Open project attached (New Unity Project 2.zip)2. Open scene "Test".3. Press Play.4. Inspect console. Expected... Read more
Exiting Unity play mode leaves Windows MR in a bad state
Steps to reproduce:1. Open the attached project2. Open the MainScene scene3. Switch platform to Windows Store4. Play the scene5. Ver... Read more
[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...
To reproduce:1. Create a new project2. Create 2 scripts3. Push to collab4. Open both scripts on any script editor(i.e. MonoDevelop),... Read more
Upon opening project, Scene View won't render
To reproduce:Open project Expected: Scene View rendersActual: Scene View is grey (or black if clicked on). You can still select obje... Read more
[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...
1. Open attached Unity project "AnimationLoopBug.zip" (OC link)2. Import any animation from "animations.zip"3. Check out "Editor/Mod... Read more
DownloadHandler with a preallocated byte array still generates per frame...
To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip)2. Open the "scene0" scene3. Enter Play mode4. O... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more
Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...
To reproduce: 1. Open the project, attached by user (see download link in edit)2. Build the project for Windows standalone Expected:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes