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Launching a build through command line with specific height and width re...
Launching a build through the command line with specific height and width results in incorrect resolution while Unity Splash Screen ... Read more
[Enlighten] Ambient Occlusion generates artifacts if exposed to backfaces
Enlighten AO does not handle backfacing geometry and generates artifacts. PVR handles AO and backfacing correctly 2. How we can rep... Read more
[VCS] Invalid operation exception when enabling Work offline mode
Steps to reproduce: 1. Create new project 2. Enable VCS support and connect to server 3. Click on Work offline 4. Confirm the pop u... Read more
Only one object gets renamed when duplicating several nested objects in ...
To reproduce: 1. Open any project 2. Import "test.unitypackage" provided 3. Add the "test" prefab to the scene 4. Expand "test" obje... Read more
Collision.impulse returns very low values during high-velocity collisions
Steps to reproduce: 1. Download and open the attached project 2. Build for 32-bit Standalone 3. Run the build 4. Wait for collision ... Read more
NullReferenceException thrown when trying to open components selection w...
Steps to reproduce (repro video attached): 1. Create a new Unity project 2. Add an empty game object in the Hierarchy 3. Add Mesh R... Read more
Inconsistency with Resources.Load () - 'Resources.Load () as Sprite' doe...
Steps to reproduce: 1. Open user attached project 2. Open Resources/Scenes/Main.unity scene 3. Play the scene 4. Notice that the spr... Read more
[Cinemachine] Cinemachine Virtual Camera's "Look At" becomes None after ...
To reproduce: 1. Open attached project "Cinemachine.zip". 2. Open Test scene. 3. Select "CM vcam1" object. It has "Cinemachine Virtu... Read more
Infinite Console warnings in Edit Mode cause Memory Leak
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Select "8m" in the Hierarchy window 3. Enable the GO Expected Result: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection