Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0b2
Issue ID
952192
Regression
Yes
Custom Editor. OnPreviewGUI does not display a prefab
Steps to reproduce:
1. Open attached project
2. In project tab search for "Slime for filtering" and double click on it to open Hero Kit Editor
3. In Hero Kit Editor, expand States and select State 0: Slime
4. Notice that the preview window is empty (if it’s not, select something else in editor and return. It will be empty).
Expected result: Custom preview window should display a prefab model
Actual result Custom preview window is empty
Reproduced in: 2017.3.0a7, 2017.2.0f1, 2017.1.0b2
Not reproduced in: 2017.1.0b1, 5.6.3p3
Regression since: 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment