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[Linux][Profiler] NullReferenceException appear on clicking the "Setting...
Editor thrown NullReferenceException on clicking the "Setting icon" under the "Profiler Module" dropdown, refer to the attached vide... Read more
[IL2CPP] NotSupportedException is thrown in Build when using JsonDotNet ...
How to reproduce:1. Open the attached project (JsonDerp.zip)2. Go to File -> Build Settings3. Make sure to include the 'SampleSce... Read more
Crash when optimizing Mesh which contains overlapped indices in sub meshes
Reproduction steps:1. Open attached project ("MeshOptimizeCrash-2020.2.zip")2. Click on the "Run" menu option (Test/Run) Expected re... Read more
Multiple Signal Receivers Components on a single GameObject can cause a ...
1. Import attached package2. Open signalCrash scene- The timeline has a signal at the end of the timeline- The Cube contains two sep... Read more
[UI Toolkit] A script stops updating the Elements when the UI Document i...
How to reproduce:1. Open user's attached "UI Tookit Bug Test" project2. Open the "TestUI" Scene3. Enter the Play Mode4. In the Game ... Read more
Crash on dynamic_array<SecondarySpriteTexture, 0ul>::assign() when using...
Reproduction steps:1. Open the user's attached "Sprite Atlas Crash Test" project2. Create a sprite atlas asset by clicking Create-&g... Read more
[iOS] Pop-up message "Would like to find and connect to devices on your ...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project on a device Observe a pop-up message at t... Read more
[Linux] "Fatal error" is thrown when trying to install the Editor using ...
Reproduction steps:1. Download the Unity standalone installer2. Perform the unattended install through the terminal Expected result:... Read more
[Audio Mixer] Unable to expose other "Send Level" parameters when one is...
How to reproduce:1. Open users attached project2. In Audio Mixer, change "Canard1" send level to "Unexposed"3. Change "Canard2" send... Read more
System.Text.Json.JsonSerializer.Deserialize throws an error when deseria...
How to reproduce:1. Open the attached project (case-1287280.zip)2. Open the Build Settings (File -> Build Settings)3. Make sure '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used