Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0b2
Issue ID
929830
Regression
No
If Vuforia AR is checked as enabled, it is impossible to disable it using checkbox in the Player Settings
To reproduce:
1. Open a new project;
2. Go to Player Settings (Edit > Project Settings > Player);
3. In the XR Settings, set Vuforia AR enabled;
4. Attempt to disable it using checkbox.
Expected result: it is possible to disable Vuforia AR using the checkbox in Player Settings.
Actual result: once Vuforia AR is enabled, it is impossible to disable it using checkbox.
Reproduced on version: 2017.2.0b2 where Vuforia is integrated into Unity.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
EdgarasArt
Aug 06, 2018 13:55
Same problem on Unity 2017.3.1f1. Eliminated all files manually (in player settings disabled Vuforia support as well). It still tries to initialize Vuforia...
Alexees
Dec 07, 2017 08:28
Using Unity 2017.2.0f3, this problem is still or again there. With which version should this be fixed?