Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
2017.1.0f2
Issue ID
928015
Regression
No
Keyframe navigation shortcut behaves abnormally in the Animation window when linked with the sequence editor
To reproduce:
1. Open attached Unity project "TimelineLinkedBug.zip"
2. Open "test" scene
3. Open Timeline and Animation windows
4. Click on "New Timeline" in the hierarchy
5. In the Timeline window, right click on "Cube" timeline and click "Edit in animation window"
6. In animation window, press "," and "."
Expected result: pressing "," and "." should navigate left and right through frames in the animation window
Actual result: pressing "," and "." navigates to random frames, eventually getting out of bounds and prompting "ArgumentOutOfRangeException" error (see attached gif "TimelineKeyframes.gif")
Reproduced on: 2017.1.0f3, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment