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[XR SDK] [Oculus] Occlusion glitches when camera is close to the clippin...
Reproduction steps:1. Open the attached project ("1289059-Repro.zip")2. Open "SampleScene" scene3. Move Headset a bit (CenterEyeAnch... Read more
[HDRP] [Compositor] Game view renders black on adding Image Sublayer in ...
-Game view does not refresh after adding Image Sublayer, it renders black.-Workaround: Resize the Game view Window. Steps to repro:1... Read more
[HDRP] [Compositor] Releasing render texture that is set error thrown on...
Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule. Steps to repro:1. Create a ne... Read more
[HDRP] Scene view and options list in Render Pipeline Debug does not res...
-Scene view becomes white on undoing.-Workaround: Press the Reset button in Render Pipeline Debug window. Steps to repro:1. Create a... Read more
[HDRP] Inspector window flickers on resizing when Decal Projector select...
Inspector window flickers on resizing when Decal Projector selected in Hierarchy Steps to repro:1. Create a new HDRP template projec... Read more
[GLES3][URP][UI] UI is rendered darker than expected on Android 7 and lo...
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
New Projects don't start with the latest Timeline Verified For version
To reproduce:- Start a new project with any template with Unity 2020.2- Go to Package Manager and notice that the Timeline package a... Read more
[HDRP] NullReferenceException errors on assigning HD Render Pipeline Ass...
NullReferenceException errors are thrown on assigning HD Render Pipeline Asset to none when any Custom Pass is already assigned. Ste... Read more
[HDRP] Fetch Color Buffer warning text clipped in FullScreenCustomPass
Fetch Color Buffer warning text clipped in FullScreenCustomPass. Steps to repro:1. Create a new HDRP template project.2. Hierarchy &... Read more
Marker with custom MarkerEditor (DrawOverlay) is drawn on top of the tim...
1- Create a timeline2- Add the attached package to the project (contains two files for the code of the marker, the code is also in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used