Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
927251
Regression
No
AudioMixer values are ignored when playing through VideoPlayer in WebGl build
To reproduce:
1. Open user's project, scene 1stLoad
2. Go to file > build setting > WebGl > Build and run..
3. When the project is up and running in browser, click mute in the top right
Expected: button mutes the sound by adjusting Audio Mixers
Actual: mute button has no effect on audio
Reproduced in: 5.6.1f1, 5.6.2p2, 2017.1.0f3, 2017.2.0b2
Note: video player did not exist on earlier versions
Note: everything is working as intended in editor and other platforms
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
WebGL does not support output through AudioSource. VideoPlayer.audioOutputMode has to be set to VideoAudioOutputMode.Direct, and then VideoPlayer.SetDirectAudioVolume can be used for volume control.