Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
927251
Regression
No
AudioMixer values are ignored when playing through VideoPlayer in WebGl build
To reproduce:
1. Open user's project, scene 1stLoad
2. Go to file > build setting > WebGl > Build and run..
3. When the project is up and running in browser, click mute in the top right
Expected: button mutes the sound by adjusting Audio Mixers
Actual: mute button has no effect on audio
Reproduced in: 5.6.1f1, 5.6.2p2, 2017.1.0f3, 2017.2.0b2
Note: video player did not exist on earlier versions
Note: everything is working as intended in editor and other platforms
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
- Warning "Item m_LightProbeSystem not found in window PC_RPAsset" logged when navigating to RP Asset from Probe Volume Component
- Tessellation has poor performance in URP when rendered using Metal
Resolution Note:
WebGL does not support output through AudioSource. VideoPlayer.audioOutputMode has to be set to VideoAudioOutputMode.Direct, and then VideoPlayer.SetDirectAudioVolume can be used for volume control.