Search Issue Tracker
By Design
Votes
0
Found in
5.3.7p3
Issue ID
921133
Regression
No
[Android] Gunzipped archives in StreamingAssets are forcefully extracted when apk is built
To reproduce:
1. Download and open attached "test_android.zip" project.
2. Go to Build Settings and build the apk.
3. Extract built apk file to see its contents.
4. Go to extracted folder and then open "assets" folder.
5. Notice the files which are in assets folder.
Actual result: gunzipped (.gz) archive is forcefully extracted after apk is built with archive being in StreamingAssets folder.
Expected result: After build, all archives which are in StreamingAssets folder do not change their initial state. None of them are extracted.
Reproduced with: 2017.2.0b1, 2017.1.0f2, 5.6.2f1, 5.5.4f1, 5.4.5p3, 5.3.8f1, 5.2.3p3.
Notes: Does not repro on iOS and Standalone. Issue persists with both scripting backends (mono and IL2CPP).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment