Search Issue Tracker
Won't Fix
Votes
2
Found in
5.6.1p3
Issue ID
925368
Regression
No
The web browser reports js error when running webgl with "Use pre-built Engine" enabled
Steps to reproduce:
1. Open attached project "WebLG-Sockets.zip"
2. Build and run for WebGL with "Development build" and "Use Pre-built Engine" checked
3. Upon launch
Expected: No error is thrown.
Actual: "ReferenceError: webSocketInstances is not defined" error thrown
Reproduced on: 5.6.2p1, 2017.1.0f2
Note: Couldn't test on 5.5.*, project unable to function.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
flashmandv
Dec 07, 2018 14:21
Just happened to me with Unity 2018.1.1f1 and the WebSocket plugin from the asset store.
Unchecking the pre-built engine option fixed the issue
Zadirion
Jul 10, 2017 16:58
Can be reproduced by getting the Websockets plugin from the unity store and checking that use pre-built engine option