Search Issue Tracker
Won't Fix
Votes
2
Found in
5.6.1p3
Issue ID
925368
Regression
No
The web browser reports js error when running webgl with "Use pre-built Engine" enabled
Steps to reproduce:
1. Open attached project "WebLG-Sockets.zip"
2. Build and run for WebGL with "Development build" and "Use Pre-built Engine" checked
3. Upon launch
Expected: No error is thrown.
Actual: "ReferenceError: webSocketInstances is not defined" error thrown
Reproduced on: 5.6.2p1, 2017.1.0f2
Note: Couldn't test on 5.5.*, project unable to function.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
- Resize to Fit option for Import Activity window's Columns does nothing
- Cell template field is reset and an "ArgumentException" is thrown when template was edited and UI Document is reopened
- Broken hyperlink formatting in HDRP 3D Sample Tutorials
flashmandv
Dec 07, 2018 14:21
Just happened to me with Unity 2018.1.1f1 and the WebSocket plugin from the asset store.
Unchecking the pre-built engine option fixed the issue
Zadirion
Jul 10, 2017 16:58
Can be reproduced by getting the Websockets plugin from the unity store and checking that use pre-built engine option