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Fixed in Unity 2018.3

Votes

1

Found in

5.5.0f3

Issue ID

874746

Regression

No

NavMeshPath status is PathComplete when the path target is inside the obstacle

AI

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Priority: 5Not yet prioritized for a release

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Severity: 3Secondary functionality broken

To reproduce:

1. Open the project, attached by the user (NAVMESHPATH.zip)
2. Open "Scene" scene
3. Enter Play mode
4. Observe the console

Expected: status of the NavMeshPath should not be PathComplete if the path target is inside the obstacle

Reproduced in 5.5.0f3, 5.6.2f1, 2017.1.0f2, 2017.2.0b1
Could not test for regression due to us not supporting backwards compatibility

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