Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
5.5.0f3
Issue ID
874746
Regression
No
NavMeshPath status is PathComplete when the path target is inside the obstacle
To reproduce:
1. Open the project, attached by the user (NAVMESHPATH.zip)
2. Open "Scene" scene
3. Enter Play mode
4. Observe the console
Expected: status of the NavMeshPath should not be PathComplete if the path target is inside the obstacle
Reproduced in 5.5.0f3, 5.6.2f1, 2017.1.0f2, 2017.2.0b1
Could not test for regression due to us not supporting backwards compatibility
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment