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[XR][URP] renderViewportScale doesn't fill whole view after scaling
using XRSettings.renderViewportScale is rendering at a lower resolution but not scaling the texture into the full viewport resulting... Read more
Video won't play at start of scene
This test scene has a video that starts as soon as you enter play mode. This works in the editor or in Desktop Standalone, but it wo... Read more
[Terrain Tools] Erosion RenderTexture leaks
We found more leaks in the Erosion painting tools Read more
[URP][2D] Vertices stays selected when switching between multiple Shadow...
How to reproduce:1. Open attached "case1281920" and scene "SampleScene"2. In the Hierarchy window select "Shadow Caster" game object... Read more
[PackMan]Local Package can be deleted from Project window which causes m...
Reproduction steps:1. Open the user's attached project "PackManDoesNotShowUpdates.zip"2. Go to the Packages in Project view and sele... Read more
No VCS checks/actions on an moved asset in a Perforce workspace using dr...
How to reproduce:1. Connect to the Virtual Machine provided in the case edits2. Click Asset Move > Scenario 2 in the opened proje... Read more
Quick Search installing preview package when using shortcut
How to reproduce:1. Create a new Unity project2. Press Alt + ' Expected results: Quick Search suggests installing the newest stable ... Read more
[Linux] [Quick Search] EndLayoutGroup error thrown on clicking "Open sea...
On clicking "Open search preferences..." in Search window editor thrown EndLayoutGroup Error, refer to the attached video. Steps to ... Read more
[Linux] [SceneCamera] ArgumentException thrown on clicking "Settings for...
On Clicking "Settings for Scene view camera" in Scene Window Editor thrown ArgumentException. refer to the attached video. Steps to ... Read more
UnityWebRequest on relative URLs throws an error when Exceptions are set...
How to reproduce:1. Open attached project (link in the edit)2. Go to Project Settings->Player->WebGL->Publishing Settings3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used