Search Issue Tracker

0
votes
Fixed

[VFX Window] Opening an effect via the edit button does not highlight th...

Package: Visual Effect Graph

-

Jan 14, 2019

-

Version/s: 4.3.0

Repro steps: 1. Create a new VFX asset 2. Drag it into the scene 3. Select it, and in the inspector click "Edit" 4. Observe how the ... Read more

1
votes
Fixed

[Android] "Error walking path" errors thrown after completing a build an...

Mobile

-

Dec 10, 2018

-

Version/s: 2018.2.19f1

Repro steps: 1. Open attached project 2. Build on Android 3. Check the symbol_upload log Actual: "Error walking path Temp/StagingAr... Read more

0
votes
Fixed

[2D] [Animation V2] Unable to select sprite w/o geometry after moving a ...

Package: 2D Animation

-

Jan 14, 2019

-

Version/s: 2.0.0

[2D] [Animation V2] Unable to select sprite w/o geometry after moving a bone in Preview Pose Steps to Repro: 1. import a character... Read more

0
votes
Fixed

When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...

Asset Bundles

-

Jan 11, 2019

-

Version/s: 2017.4.1f1, 2017.4.16f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the project 2. Execute "Assets > Build AssetBundles" 3. Move all files in "Your project path > build" fold... Read more

0
votes
Fixed

Shadow caster count differs form builtin with same settings

Package: Scriptable Render Pipeline Lightweight

-

Oct 08, 2018

-

Version/s: 4.0.1-preview

Using LWRP, shadow casters are more, this seems to be something to do with the shadow culling of SRP. In builtin pipeline we get les... Read more

1
votes
By Design

[Android] Tessellation shader does not work on an android device when AP...

Shaders

-

Jan 10, 2019

-

Version/s: 2018.3.0f2

To reproduce: 1. Open attached project 2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3) 3.... Read more

2
votes
Fixed

Can not toggle visibility for all objects in the scene back to visible.

Themes

-

Jan 14, 2019

-

Version/s:

How to reproduce: Open any Scene. Click on the Eye-Button next to the Scene in the Hierarchy-Window (default new scene: it's next ... Read more

0
votes
Fixed

[Context] Contextual nodes should be offset to appear at the mouse position

Package: Visual Effect Graph

-

Jan 14, 2019

-

Version/s: ?

Repro steps: 1. Create an Initialize contextual node 2. Drag an Update node out of it 3. Observe how Update is offset to the right b... Read more

0
votes
Fixed

[PacMan] Links for ‘Timeline’ package opens in local code editor rather ...

Package: Timeline

-

Jan 14, 2019

-

Version/s: 1.0.0

[PacMan] Links for ‘Timeline’ package opens in the local editor rather than a web browser. Steps To Reproduce: 1. Create a Projec... Read more

0
votes
Fixed

[VFX Graph] Overrides stored in prefabs get disabled when using prefabs ...

Package: Visual Effect Graph

-

Jan 14, 2019

-

Version/s: 4.8.0

1 - Unzip and include the attached file 2. Drag EffectPrefab in a new scene 3. Observe how it looks 4. Open the prefab and change so... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.