Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b1
Issue ID
923567
Regression
No
Editor crashes when switching between Metal and OpenGL with a custom script window open
Editor crashes when switching between Metal and OpenGL with a custom script window open
1. Open attached project (blank scene, only has one .cs file)
2. Window -> ProgressbarTest (this will open an new empty window)
3. Edit -> Project Settings -> Player -> Enable/disable "Metal Editor Support" to swap between Metal and OpenGL
4. Click "Apply" for the confirmation popup
Expected: Editor swaps between Metal/OpenGL successfully.
Observed: Editor crashes immediately.
Occurring on: 5.6.0f3 onwards until 2017.2.0b1 (current latest trunk)
Not occurring: 5.5.3f1 and older (Metal editor not supported yet)
Probably related to https://fogbugz.unity3d.com/f/cases/902189/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application frequently crashes on Social.LoadAchievements call when many achievements are registered
- Errors “RenderPass: Attachment 0 is declared as depth attachment but RGBA8 sRGB is not a valid depth format.“ and “BeginSubPass: Not inside a Renderpass“ are present when using Native RenderPass with a RenderTexture that only has depth output
- ArgumentOutOfRangeException is thrown when an empty DropdownField is clicked at runtime
- [tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
- Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
This is a duplicate of issue #902189