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Won't Fix

Votes

2

Found in

5.6.0f3

Issue ID

919473

Regression

No

Object in the client snaps back to the last sync position after adding and removing authority

Networking

-

To reproduce:

1. Open the project, attached by the user (authority_bug_919473.zip)
2. Build and run the project for standalone
3. In the build, connect as host
4. In the Editor:
- Enter Play mode and connect as client
- Press G to assign authority to the client
- Press Z to move the black cube
- Press R to remove authority from the client
- Observe the cube as it snaps back to original position

Expected: object stays in the same position after removing the clients authority over it

Reproduced in 5.4.5f1, 5.5.3f1, 5.6.0f3, 2017.1.0f1, 2017.2.0b1

  1. Response avatar

    Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

Comments (2)

  1. E51390d4da979db3e9166e288e873a8a?d=mm

    Zoomerland

    Sep 25, 2017 17:33

    I have this issue too. If you found solution - please, tell me how did you do that.

  2. 7f6f87b6282154620d963ceb83491e5c?d=mm

    angusmf

    Jun 28, 2017 22:13

    Severity 3 is inappropriate. There is no known workaround for this. Resetting the position on the client is overridden by the interpolation method in NetworkTransform. Time since last sync from the server is not accessible, so the only way to set correctly is with the fix in PR 19 or find a way to force server to re-send position.

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