Search Issue Tracker
Won't Fix
Votes
2
Found in
5.6.0f3
Issue ID
919473
Regression
No
Object in the client snaps back to the last sync position after adding and removing authority
To reproduce:
1. Open the project, attached by the user (authority_bug_919473.zip)
2. Build and run the project for standalone
3. In the build, connect as host
4. In the Editor:
- Enter Play mode and connect as client
- Press G to assign authority to the client
- Press Z to move the black cube
- Press R to remove authority from the client
- Observe the cube as it snaps back to original position
Expected: object stays in the same position after removing the clients authority over it
Reproduced in 5.4.5f1, 5.5.3f1, 5.6.0f3, 2017.1.0f1, 2017.2.0b1
Comments (2)
-
Zoomerland
Sep 25, 2017 17:33
I have this issue too. If you found solution - please, tell me how did you do that.
-
angusmf
Jun 28, 2017 22:13
Severity 3 is inappropriate. There is no known workaround for this. Resetting the position on the client is overridden by the interpolation method in NetworkTransform. Time since last sync from the server is not accessible, so the only way to set correctly is with the fix in PR 19 or find a way to force server to re-send position.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)