Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1p2
Issue ID
923430
Regression
Yes
[UI] Buttons` hit areas are shifted when full-screen resolution is changed in built project on Windows OS
To reproduce:
1. Open user's attached project
2. Build it for Windows OS (x86_64) and make sure that "main" scene is included in build settings
3. Launch built project and hit "Next" and "Previous" buttons (these buttons change resolution)
Note: Buttons will change their filling color to the red when a mouse cursor is pointing at them.
Expected: After the resolution is changed, button's hit area will remain same as button's position.
Actual: After the resolution is changed, button's hit area is shifted.
Not reproducible with Mac OS X.
Reproduced with: 5.6.2f1, 2017.1.0f1, 2017.2.0a4
Not reproducible with: 5.5.0p4, 5.6.0b1
Regression introduced in 5.6.0b2
Wasn't able to reproduce with 2017.2.0b1 because buttons are not clickable.
Fixed in 2017.3.0a1
Backported to 5.6.2p3, 2017.1.0p2, 2017.2.0b5
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
salma_unity986
Oct 11, 2018 09:48
Reproduced in unity 2018.2 .. Button Hit areas areas are shifting when resolution is changed