Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2f1
Issue ID
896710
Regression
No
Sprite Packer lost alpha information of packing texture
Steps to reproduce:
1. Import texture that has alpha information to Unity Project
2. Change Texture Type to 'Sprite (2D and UI)'.
3. Fill out any string to Packing Tag.
4. Change texture compression to 'High Quality'.
5. Open Sprite Packer, then click 'Pack'.
6. See compression format of packing texture, is BC7, but it has lost all alpha information.
you can look visually.
Expected outcome: Sprite is packed with alpha information intact
Actual outcome: Sprite loses alpha information, in this specific case it becomes entirely red
Reproduced on: 5.5.2f1,
Not reproduced on: 5.6.2f1, 5.5.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment