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Live Profiler Timeline keeps losing frame data while scrolling inside Pr...
How to reproduce: 1. Create new project 2. Open Profiler and enable Live Timeline 3. Enter Play Mode 4. Scroll anywhere in Profiler ... Read more
Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when run...
How to reproduce: 1. Open the project "1102948.zip" on Apple Silicon Mac 2. Go to Build Settings (File>Build Settings) 3. Select iOS... Read more
[UI Builder] UI elements are out of alignment when creating them with UI...
Reproduction steps: 1. Open user's attached project "UIBuilderBugs.zip" 2. Open Assets > Scenes > Sample Scene 3. Double click on "N... Read more
[ChromeOS] Player window gets stuck when docked in the Split Screen mode
How to reproduce: 1. Open the attached project named "Case_1367589" 2. Switch the Target Platform to Android and Build the project 3... Read more
[2D][SpriteShape] After editing sprite variant list in SpriteShape Contr...
Reproduction steps: 1. Open user's provided project "21_2_SS_Test.zip" 2. From the Assets folder drag "Sprite Shape Profile.asset" i... Read more
Domain Reload missing when entering play mode
Users have reported that a domain reload isn't done when entering play mode, even though project is configured to do so. No solid re... Read more
FBX Model BlendShapes are corrupted when imported into the Scene
How to reproduce: 1. Create a new project 2. Import the user's attached FBX Models into the project (Assets -> Import New Asset...) ... Read more
'Internal: JobTempAlloc has allocations that are more than 4 frames old'...
How to reproduce: 1. Open attached project 2. Open Profiler and enable Live Timeline 3. Enter Play mode 4. Observe console Warnings... Read more
Live Profiler Timeline keeps losing frame data while hovering other Prof...
How to reproduce: 1. Create new project 2. Open Profiler and enable Live Timeline 3. Enter Play Mode 4. Hover mouse over any Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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