Search Issue Tracker
Duplicate
Votes
1
Found in
2017.4
2019.3.7f1
2020.2
Issue ID
1244378
Regression
No
[multiplatform] OS is prevented to enter Sleep when Unity Editor is launched
How to reproduce:
1. Create a new project
2. Open the macOS Activity Monitor
3. In the Activity Monitor, Right-Click the column header
4. From the context menu, Select "Preventing Sleep" to enable its column
5. View Unity's process
Expected result: There's a way to toggle if Unity should prevent Sleep
Actual result: There's no way to toggle if Unity should prevent Sleep
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
This is a duplicate of issue #995866