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0
votes
Won't Fix

Hinge joint 2D does not maintain its shape, when object's position is ne...

Physics2D

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Mar 02, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open project attached(LinkingIssue.zip) 2. Open scene "PhysicsScene" 3. Press play. Expected result: All bri... Read more

0
votes
Won't Fix

[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...

Graphics - General

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction Steps: 1. Import attached project. 2. Open "MainScene" scene. 3. Select OpenGL as the Graphics API. 4. Select "TestObje... Read more

0
votes
Fixed

TextAsset Object is still null after calling it's constructor from script

Scripting

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Mar 02, 2017

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Version/s: 5.5.1p3

To reproduce: 1.Download and open "repro886727project". 2.Open "test" scene. 3.Enter play mode. 4.Check the console for output. Ex... Read more

0
votes
Fixed

[Oculus] Subtle lack of image stability with Oculus Rift

VR

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Mar 02, 2017

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Version/s:

There is a subtle lack of stability which is fixed by removing the kUnityVREventBeginStereoRendering driven call to s_Instance->GetO... Read more

0
votes
Won't Fix

The value of objects is shown different in the Editor and in the standal...

IMGUI

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Feb 28, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached file "case885865-small.zip"; 2. Open the scene "level1"; 3. Build the project and open it; ... Read more

0
votes
By Design

Can't set external script editor args through code

Editor - Other

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Mar 01, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the project 2. In Edit -> Preferences -> External tools set External script editor to one which support... Read more

0
votes
Duplicate

Editor crashes when the specific script with Graphic.Blit is assigned to...

Camera

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Mar 03, 2017

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Version/s: 5.6.0b10

Reproduction steps: 1. Open the attached project "RenderIssue.zip"; 2. Open the Example.unity scene; 3. Enter a play mode; Expecte... Read more

0
votes
By Design

[Physics] CapsuleCast returns NaN for hit.point

Physics

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Mar 02, 2017

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Version/s: 5.5.0f3

In the repro the capsule cast is so tiny, why can't a raycast be used here instead? In the physx docs it says: "There are some pit... Read more

0
votes
Won't Fix

[Backwards Compatibility] Crash in VerifyAssetsForBuildTarget when openi...

Asset - Database

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Feb 28, 2017

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Version/s: 5.3.5p8

Steps to reproduce: 1. Download Unity 5.3.5p8 Cache Server 2. Start the server by opening "RunOSX.command" file 3. Open the project ... Read more

1
votes
Fixed

[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default

Mobile

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Feb 18, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1. Create new project 2. Build to iOS platform 3. Open Xcode project 4. Open "Classes/Preprocessor.h" code 5. No... Read more

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