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[URP] "2D" view tool isn't specified as toggled on in a "Scene view cont...
How to reproduce: 1. Open Unity Hub; 2. Click “New” in “Projects” section; 3. Select “2D URP” template enter project name and click... Read more
Instantiated FBX through code throws error after leaving Play Mode
How to reproduce: 1. Create a new empty 3D project 2. Download the user attached "Assets.zip" assets 3. Drag and drop the assets fr... Read more
[XR SDK] [SRP] Memory leaks in Play mode when XR occlusion mesh is enabled
Reproduction steps: 1. Open Varjo Base application and open Analytics Window 2. Bring up the UI in the Analytics window by clicking ... Read more
[URP] _ProjectionParams.x with Overlay rendering
Wrong _ProjectionParams.x is leading to inverted ScreenPosition in raw mode from shaderGraph Step to repro: - Import Repro_Overlay_I... Read more
Recorder name text field doesn't unfocus on click at another Recorder af...
How to reproduce: 1. Open the user's attached project "2021.2 Beta.zip" 2. Open Recorder window (Window > General > Recorder > Recor... Read more
Custom Function Node with Type > File mode does not use function from wi...
Steps to reproduce: 1. Create a new HDRP project 2. Right-click in Project > Assets then click Import Package > Custom Package... th... Read more
Visual Effect Asset causes infinite "Collecting dependencies" when opened
How to reproduce: 1. Unzip the attached "VFX.zip" file 2. Create a new HDRP project and open it 3. Put the VFX folder into the proje... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce: 1. Open the user's attached project 2. Go to Window -> Asset Management -> Localization Tables 3. Select the tab E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller