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0
votes
Fixed

Ensure 2D LowLevel Physics correctly uses ElementDepth for TransformPlanes

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Aug 26, 2025

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Version/s: 6000.3.0a5

When using TransformPlane with a non-orthographic camera, we momentarily show the gizmos at the wrong element depth. This is caused ... Read more

0
votes
Fixed

UI Docment marked dirty when inspected

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Aug 26, 2025

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Version/s: 6000.2.1f1, 6000.3.0b1, 6000.4.0a1

Selecting a {{UIDocument}} component so that it is display in the inspector dirties the scene. Not occurring on {{6003.0.a3, probabl... Read more

0
votes
Fixed

[UIToolkit] Exception in the console while resizing Sticky note in VFXGraph

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Aug 26, 2025

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Version/s: 6000.3.0b1, 6000.4.0a1

Steps to reproduce: Install Visual Effect Graph package if needed Create a new VFX Graph In the VFX Graph create a new sticky note (... Read more

0
votes
Fixed

Network Object is not synchronized across clients when calling "Despawn"...

Package: Multiplayer Netcode for GameObjects

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Jun 13, 2025

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Version/s: netcode-gameobjects-2.4.0

Reproduction steps:1. Open the attached “IN-100817” project2. Open the “Scenes/SampleScene” Scene3. Open the Multiplayer Play Mode w... Read more

0
votes
Fixed

GameObject in the client is not synchronized with the changes made in th...

Package: Multiplayer Netcode for GameObjects

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Jun 30, 2025

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Version/s: netcode-gameobjects-2.4.2

How to reproduce: 1. Open the project “IN-105228_NetworkDespawn”2. Open the SampleScene, Project → Assets → Scene3. File → Build Pro... Read more

0
votes
Active

Can't add and use "Sample Element Texture" node twice in a graph

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

We're getting a "Redefinition of Index" error when using two "Sample Element Texture" in a UI Toolkit custom shader graph. !image-20... Read more

0
votes
Fixed

Default Gradient node returns yellow when used with LargePixelCoverage hint

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more

0
votes
Active

Gradient draw larger when a custom shader is used

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more

0
votes
Active

Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...

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Aug 27, 2025

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Version/s: 6000.0.56f1, 6000.2.2f1, 6000.3.0a6, 6000.4.0a1

How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more

0
votes
Fixed

[Render Pipeline Converter]Read only Material Converter Scene referencin...

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

Steps to reproduce: Create a object with a built-in material Create a prefab, save the scene Have that scene, with a prefab instance... Read more

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