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Unity Editor freezes when entering large values into the Margin fields o...
Steps to reproduce:1. Create a new 3D project2. Right-click in the Hierarchy window > UI > Text - TextMeshPro3. Select created... Read more
[HDRP] Error switching light from directional to tube area
Steps to reproduce:- Set a light type to "Area" and shape to "Tube"- Change the type to "Directional"- Change back to "Area" Expecte... Read more
Editor crashes when playing a video file with 14 audio tracks in Play mode
Reproduction steps:1. Open the attached project ("1371522R.zip")2. Open the "BetaScene" Scene3. Enter the Play mode4. Press B on the... Read more
[HDRP] Hidden area light shape blocks other light types mode and shadow ...
Steps to reproduce:- Set a light type to "Area".- Set the shape to "Disk" or "Tube"- Set the light type to something else than "Area... Read more
Missing package.json on already installed local-tarball is causing error...
If, for some reason, the package.json file is removed for a local tarball package in the project cache (Library\PackageCache), the p... Read more
[vulkan] Randomly assigned Material texture or buffer properties can cau...
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more
Game runs at 120-240 FPS but gameplay is choppy when entering the Play mode
Reproduction steps:1. Open the "1371578.zip" project attached in google drive (link in the edits)2. Open the "Game" Scene3. Enter th... Read more
[UWP] Input isn't registered when pressing the button in build
Reproduction steps:1. Create a new UWP project2. Open the Project Settings tab and go to Player > Product Name, then change the P... Read more
ScreenToGUIPoint is dependent on the Editor position on the display
How to reproduce:1. Open project "IMGUI_BUG_TEST.zip"2. Open "SampleScene" scene (Assets>Scenes>SampleScene)3. Enter the Play ... Read more
[Mobile] ARTrackedImage is added/removed multiple times when scanning an...
Reproduction steps:1. Open the user's attached project "ARTrackedImageFlicker.zip"2. Go to Assets/Targets and open the first image3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes