Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.15f1
2021.1
2021.2
2022.1
Issue ID
1357095
Regression
No
[Android] Shader compiler generates ivec3 instead of ivec2 when compiling texture2D.Load()
Reproduction steps:
1. Open the attached projected "ShaderCompilerIncorrectType.zip"
2. Select "TextureLoadCompilerBugTest.shader"
3. In the Inspector click "Compile and show code"
Expected result: Shader compiles without errors
Actual result: This error pops up: "glslang: 'constructor' : not enough data provided for construction"
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.17f1, 2021.2.0b8, 2022.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7