Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.15f1
2021.1
2021.2
2022.1
Issue ID
1357095
Regression
No
[Android] Shader compiler generates ivec3 instead of ivec2 when compiling texture2D.Load()
Reproduction steps:
1. Open the attached projected "ShaderCompilerIncorrectType.zip"
2. Select "TextureLoadCompilerBugTest.shader"
3. In the Inspector click "Compile and show code"
Expected result: Shader compiles without errors
Actual result: This error pops up: "glslang: 'constructor' : not enough data provided for construction"
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.17f1, 2021.2.0b8, 2022.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7