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"Unknown managed type referenced" error when using SerializeReference
How to reproduce:1. Open the user's attached project "UAttribute.zip"2. Open Assets/Sample/TestScene/SerializeReferenceDropdownTest.... Read more
[Input System] IsPressed() keeps returning true when it was true before ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene2. Enter the Play mode3. Hold down the Alt button and pre... Read more
Crash/freeze when creating a scene from a custom scene template
Reproduction steps:1. Open the user's attached project2. File -> New Scene -> Select "L2Template"3. Create -> Save Expected... Read more
FPS increases after reselecting or changing Dynamic Resolution Type when...
How to reproduce:1. Create a new HDRP project2. In the Hierarchy window expand "PlayerControlerFPS" GameObject and select "MainCamer... Read more
[iOS] Screen.safeArea returns incorrect height value when constraining r...
How to reproduce:1. Open the attached Unity project ("SafeAreaTest.zip")2. Build And Run on an iOS device3. When the app finished lo... Read more
Unity resizes the image in Texture Import Settings after installing UI T...
Reproduction steps:1. Open the user's attached "TextureBrowseIssue-2021.1.zip" project2. Go to Window > General > Project3. Ob... Read more
Size of depth buffer (_CameraDepthAttachment) is bigger than what it sho...
How to reproduce:1. Open the attached project's "case_1334450-Project.zip" Scene labeled "SampleScene"2. In the Game View window, se... Read more
[Input System] IsPointerOverGameObject is not working reliably when usin...
How to reproduce:1. Open the "case_1358304" project2. Open the "SampleScene" Scene3. Open the "Window -> General -> Device Sim... Read more
An error is thrown when ReadOnlySpan<T> is used with .NET Standard 2.1
Reproduction steps:1. Open the user attached project "ReadOnlySpanTest.zip"2. Observe the Console Expected result: There is no error... Read more
[URP] Light Component is not removable due to the added Universal Additi...
How to reproduce:1. Open a new URP project2. Create a new Light GameObject in the Hierarchy3. Remove the "Universal Additional Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes