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[SpriteShape] Default colliders are created on center pivot point even if sprite's pivot point is set differently

Package: 2D Sprite Shape


How to reproduce:
1. Create a new 2D project
2. Install the Sprite Shape package.
3. Import an image, and edit the sprite to have a custom pivot point.
4. Create a new Sprite Shape Profile asset, and assign your sprite as the 'edge' sprite.
5. Create a new sprite shape in the scene, and assign the profile you created.
6. Add a polygon collider 2d or edge collider 2d to the sprite shape.

Actual result: collider is generated on the center pivot
Expected result: the collider should be generated on the set pivot point

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