Search Issue Tracker

Won't Fix

Votes

1

Found in [Package]

3.0.8

Issue ID

1216990

Regression

No

[SpriteShape] Default colliders are created on center pivot point even if sprite's pivot point is set differently

Package: 2D Sprite Shape

-

How to reproduce:
1. Create a new 2D project
2. Install the Sprite Shape package.
3. Import an image, and edit the sprite to have a custom pivot point.
4. Create a new Sprite Shape Profile asset, and assign your sprite as the 'edge' sprite.
5. Create a new sprite shape in the scene, and assign the profile you created.
6. Add a polygon collider 2d or edge collider 2d to the sprite shape.

Actual result: collider is generated on the center pivot
Expected result: the collider should be generated on the set pivot point

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.