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UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce:1. Install Visual Studio 2022 with all the required components for UWP;2. Install Visual Studio 2022 Preview withou... Read more
[VFX Graph] Log and Exp node in node search
Log node is displayed 3 times in node search while its variatons are possible in the same node using the dropdown Log2 and Log10 mat... Read more
"Failed to resolve TVariableType" errors are thrown when building a proj...
How to reproduce:1. Open the user attached "ResolveFailure.zip" project2. Build the project (File -> Build Settings -> Build) ... Read more
[Android][URP][OpenGLES3] Render Texture memory increases by 50% when us...
Steps to reproduce:1. Open the attached project "1239000_2021.zip"2. Switch to Android3. Make sure that OpenGLES 3 is the selected G... Read more
UI Builder window has very low frame rate when on macOS
Reproduction steps:1. Open the provided project2. Open "Window -> UI Toolkit -> UI Builder"3. Move around the elements of the ... Read more
[HDRP DRX] Clamping rtx reflections for opaque objects
This is a workflow issue im not sure if we can solve. Recently we improved the clamping of transparent surfaces, in my case it can b... Read more
Build doesn't fail instantly when building with a different backend over...
How to reproduce:1. Open the user's "TestBuildBugs" project2. Go to "File" -> "Build Settings..."3. Click "Player Settings..."4. ... Read more
"Unexpected exception System.DllNotFoundException" error thrown in the C...
Reproduction steps:1. Open Unity Hub2. Create a project with a 2D (URP) Template3. Observe the error that appears in the Console win... Read more
[Backport] [DXC Compiler] "Shader error in 'Unlit/NewUnlitShader': Progr...
How to reproduce:1. Open the user's attached "2021.2-URP.zip" project2. Open the "SampleScene" Scene3. Observe the Console log Expec... Read more
[Backport] Text is not displayed after scrolling when a Rect Mask 2D is ...
How to reproduce:1. Open the user's attached project2. Open 'Scene'3. Enter the Play mode4. Scroll down until the text is no longer ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected